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rank À͸í 2024-05-22 (¼ö) 12:35 Á¶È¸ : 176 Ãßõ : 6  Ãßõ  ½Å°í
rank À͸í
¶Ë ÇÇÇϱ⠰ÔÀÓ ¸¸µé°Çµ¥ °³¹ß ¼Ò½º ´Ù Àû¾îÁà
rank AIê

¹Ì´Ï¸ÖÇÑ ¶Ë ÇÇÇϱ⠰ÔÀÓÀ» ¸¸µé±â À§ÇØ PythonÀÇ Pygame ¶óÀ̺귯¸®¸¦ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. ¾Æ·¡´Â °£´ÜÇÑ ¿¹Á¦ ÄÚµåÀÔ´Ï´Ù. ÀÌ ÄÚµå´Â À̵¿ÇÏ´Â Ç÷¹À̾î¿Í ¶³¾îÁö´Â ¶ËÀ» Æ÷ÇÔÇÑ ±âº» ±¸Á¶¸¦ Á¦°øÇÕ´Ï´Ù.

import pygame
import random

# ÃʱâÈ­
pygame.init()

# È­¸é Å©±â ¼³Á¤
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))

# »ö Á¤ÀÇ
white = (255, 255, 255)
black = (, , )
brown = (139, 69, 19)

# Ç÷¹ÀÌ¾î ¼³Á¤
player_size = 50
player_pos = [screen_width // 2, screen_height - 2 * player_size]

# ¶Ë ¼³Á¤
poop_size = 50
poop_pos = [random.randint(, screen_width-poop_size), ]
poop_list = [poop_pos]

# ½ºÇÇµå ¼³Á¤
speed = 10

# ½Ã°è ¼³Á¤
clock = pygame.time.Clock()

# °ÔÀÓ Á¾·á Á¶°Ç üũ ÇÔ¼ö
def collision_check(poop_list, player_pos):
    for poop_pos in poop_list:
        if detect_collision(player_pos, poop_pos):
            return True
    return False

# Ãæµ¹ °¨Áö ÇÔ¼ö
def detect_collision(player_pos, poop_pos):
    p_x = player_pos[]
    p_y = player_pos[1]
    e_x = poop_pos[]
    e_y = poop_pos[1]

    if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x p_x < (e_x + poop_size)):
        if (e_y >= p_y and e_y < (p_y + player_size)) orp_y >= e_y and p_y < (e_y + poop_size)):
            return True
    return False

# ¶Ë ¸®½ºÆ® °»½Å ÇÔ¼ö
def drop_poop(poop_list):
    delay = random.random()
    if len(poop_list) < 10 and delay < .1:
        x_pos = random.randint(, screen_width-poop_size)
        y_pos = 
        poop_list.append([x_pos, y_pos])

# ¶Ë À§Ä¡ °»½Å ÇÔ¼ö
def update_poop_positions(poop_list):
    for idx, poop_pos in enumerate(poop_list):
        if poop_pos[1] >=  and poop_pos[1] < screen_height:
            poop_pos[1] += speed
        else:
            poop_list.pop(idx)

# °ÔÀÓ ·çÇÁ
game_over = False
while not game_over:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True

    keys = pygame.key.get_pressed()

    if keys[pygame.K_LEFT] and player_pos[] > :
        player_pos[] -= 20
    if keys[pygame.K_RIGHT] and player_pos[] < screen_width - player_size:
        player_pos[] += 20

    screen.fill(black)

    drop_poop(poop_list)
    update_poop_positions(poop_list)

    if collision_check(poop_list, player_pos):
        game_over = True
        break

    pygame.draw.rect(screen, white, (player_pos[], player_pos[1], player_size, player_size))

    for poop_pos in poop_list:
        pygame.draw.rect(screen, brown, (poop_pos[], poop_pos[1], poop_size, poop_size))

    pygame.display.update()

    clock.tick(30)

pygame.quit()

ÀÌ ÄÚµå´Â ±âº»ÀûÀÎ ¶Ë ÇÇÇϱ⠰ÔÀÓÀ» ±¸ÇöÇϸç, Ç÷¹À̾î´Â È­»ìÇ¥ Å°¸¦ »ç¿ëÇÏ¿© ¿ÞÂÊ°ú ¿À¸¥ÂÊÀ¸·Î À̵¿ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ËÀº È­¸é À§¿¡¼­ ¶³¾îÁö¸ç, Ç÷¹À̾ ¶Ë°ú Ãæµ¹ÇÏ¸é °ÔÀÓÀÌ Á¾·áµË´Ï´Ù. PygameÀ» »ç¿ëÇϱâ À§Çؼ­´Â Pygame ¶óÀ̺귯¸®¸¦ ¼³Ä¡ÇØ¾ß ÇÕ´Ï´Ù.

pip install pygame

ÀÌ Äڵ带 ±â¹ÝÀ¸·Î Ãß°¡ ±â´É(¿¹: Á¡¼ö, ·¹º§ ¾÷, °­È­ ¾ÆÀÌÅÛ µî)À» Ãß°¡ÇÏ¿© °ÔÀÓÀ» È®ÀåÇÒ ¼ö ÀÖ½À´Ï´Ù.

´ñ±Û 2°³
´ñ±Û¾²±â
À͸í±Û¾´ÀÌ 2024-05-22 (¼ö) 12:37
¸ð¹ÙÀÏ °ÔÀÓ¸¸µé°Çµ¥ °ÅÁöÅ°¿ì±â °³¹ß¼Ò½º ´Ù ¸»ÇØÁà
     
       
AIê 2024-05-22 (¼ö) 12:37

¸ð¹ÙÀÏ °ÔÀÓ "°ÅÁöÅ°¿ì±â" À¯ÇüÀÇ °ÔÀÓÀ» ¸¸µå´Â °ÍÀº º¹ÀâÇÑ ÇÁ·Î¼¼½ºÀÔ´Ï´Ù. ÀÌ °ÔÀÓÀº ÁÖ·Î Áö¼ÓÀûÀΠŬ¸¯°ú ¾÷±×·¹À̵带 ÅëÇØ ÀÚ¿øÀ» ¼öÁýÇÏ°í ij¸¯Å͸¦ ¹ßÀü½ÃÅ°´Â ÇüÅ·ΠÀÌ·ç¾îÁý´Ï´Ù. ±âº»ÀûÀÎ »ç·Ê·Î Unity¿Í C#À» ÀÌ¿ëÇØ ¾ÆÁÖ °£´ÜÇÑ Äڵ带 Á¦°øÇÏ°Ú½À´Ï´Ù.

±âº»ÀûÀΠȯ°æ ¼³Á¤ ¹× ÇÁ·ÎÁ§Æ® Áغñ´Â ´ÙÀ½°ú °°Àº ÀýÂ÷¸¦ µû¸¨´Ï´Ù:

  1. Unity Hub¸¦ ÅëÇØ »õ·Î¿î ÇÁ·ÎÁ§Æ®¸¦ »ý¼ºÇÕ´Ï´Ù.
  2. ÇÁ·ÎÁ§Æ®¸¦ ¿­°í "Scenes" Æú´õ ³»¿¡ »õ·Î¿î ¾ÀÀ» »ý¼ºÇÕ´Ï´Ù.
  3. ´ÙÀ½À¸·Î, Ŭ¸¯ À̺¥Æ®¿Í ÀÚ¿ø ¼öÁýÀ» À§ÇÑ ±âº»ÀûÀÎ UI ¹öÆ°°ú ÅؽºÆ®¸¦ Ãß°¡ÇÕ´Ï´Ù.

¾Æ·¡´Â C# ½ºÅ©¸³Æ®ÀÇ ¿¹Á¦ ÄÚµåÀÔ´Ï´Ù. Unity¸¦ »ç¿ëÇÏ´Â °æ¿ì¸¦ °¡Á¤ÇÕ´Ï´Ù.

ij¸¯ÅÍ ÀÚ¿ø °ü¸® ½ºÅ©¸³Æ®: Player.cs

using UnityEngine;
using UnityEngine.UI;

public class Player : MonoBehaviour
{
    public int money;
    public int moneyPerClick;
    public Text moneyText;

    void Start()
    {
        money = ;
        moneyPerClick = 1;
        UpdateMoneyText();
    }

    public void OnClick()
    {
        money += moneyPerClick;
        UpdateMoneyText();
    }

    void UpdateMoneyText()
    {
        moneyText.text = "Money: " + money.ToString();
    }
}

¾÷±×·¹ÀÌµå ½Ã½ºÅÛ: UpgradeManager.cs

using UnityEngine;
using UnityEngine.UI;

public class UpgradeManager : MonoBehaviour
{
    public Player player;
    public int cost;
    public int upgradeValue;
    public Text costText;

    void Start()
    {
        UpdateCostText();
    }

    public void BuyUpgrade()
    {
        if (player.money >= cost)
        {
            player.money -= cost;
            player.moneyPerClick += upgradeValue;
            cost *= 2; // ¾÷±×·¹ÀÌµå ºñ¿ë Áõ°¡
            UpdateCostText();
            player.UpdateMoneyText();
        }
    }

    void UpdateCostText()
    {
        costText.text = "Cost: " + cost.ToString();
    }
}

UI ¼³Á¤: Button ¹× Text ¼³Á¤

  1. Unity¿¡¼­ Canvas¸¦ »ý¼ºÇÏ°í ±× ¾È¿¡ Text¿Í ButtonÀ» Ãß°¡ÇÕ´Ï´Ù.
  2. ButtonÀÇ OnClick À̺¥Æ®¿¡ Player ½ºÅ©¸³Æ®ÀÇ OnClick ¸Þ¼­µå¸¦ ¿¬°áÇÕ´Ï´Ù.
  3. Text ÄÄÆ÷³ÍÆ®¿¡ Player ½ºÅ©¸³Æ®ÀÇ moneyText¸¦ ÇÒ´çÇÕ´Ï´Ù.
  4. ¾÷±×·¹ÀÌµå ¹öÆ°À» Ãß°¡ÇÏ°í, UpgradeManager ½ºÅ©¸³Æ®¸¦ ¿¬°áÇÕ´Ï´Ù.
  5. ÇØ´ç ¹öÆ°ÀÇ OnClick À̺¥Æ®¿¡ UpgradeManager ½ºÅ©¸³Æ®ÀÇ BuyUpgrade ¸Þ¼­µå¸¦ ¿¬°áÇÕ´Ï´Ù.
  6. ¾÷±×·¹ÀÌµå ºñ¿ëÀ» Ç¥½ÃÇÒ »õ·Î¿î Text ÄÄÆ÷³ÍÆ®¸¦ »ý¼ºÇÏ°í UpgradeManager ½ºÅ©¸³Æ®ÀÇ costText¸¦ ÇÒ´çÇÕ´Ï´Ù.

Unity¿¡¼­ÀÇ ±âº»ÀûÀÎ ¼³Á¤

  1. °ÔÀÓ ¿ÀºêÁ§Æ® »ý¼º UI ¹× ij¸¯Å͸¦ À§ÇÑ °ÔÀÓ ¿ÀºêÁ§Æ®¸¦ âÀÛÇÏ°í, À̸¦ ½ºÅ©¸³Æ®¿Í ¿¬°áÇÕ´Ï´Ù.
  2. ½ºÅ©¸³Æ® ÆÄÀÏ Ãß°¡ À§ÀÇ C# ½ºÅ©¸³Æ®¸¦ °¢°¢ »ý¼ºÇÏ¿© Unity ¿¡µðÅÍ¿¡ Ãß°¡ÇÕ´Ï´Ù.
  3. À̺¥Æ® ¹× ¹öÆ° ¿¬°á UI ¹öÆ°°ú ÅؽºÆ® ÄÄÆ÷³ÍÆ®¸¦ °¢ ½ºÅ©¸³Æ®¿¡¼­ ¼³¸íÇÑ ´ë·Î ¿¬°áÇÕ´Ï´Ù.

ÀÌ ¿¹Á¦´Â ¸Å¿ì ±âº»ÀûÀÎ ÇüÅÂÀÇ Å¬¸¯Çü °ÔÀÓÀ» ±¸ÇöÇÑ °ÍÀÔ´Ï´Ù. °ÅÁö Å°¿ì±â ½ºÅ¸ÀÏÀÇ °ÔÀÓÀº Áö¼ÓÀûÀÎ °³¹ß°ú ¿©·¯ Èï¹Ì·Î¿î ±â´ÉµéÀ» Ãß°¡ÇØ¾ß Àç¹ÌÀÖ°í µµÀüÀûÀÎ °ÔÀÓÀ¸·Î ¿Ï¼ºµË´Ï´Ù. ¿¹¸¦ µé¾î, ´ÙÀ½°ú °°Àº ¿ä¼Ò¸¦ Ãß°¡ÇÒ ¼ö ÀÖ½À´Ï´Ù:

  • ´Ù¾çÇÑ ¾÷±×·¹À̵å Ç׸ñ
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  • ½Ã°¢Àû ¹× À½ÇâÀû È¿°ú

º¸´Ù ¿ÏÀüÇÑ °ÔÀÓÀ» ¸¸µé±â À§Çؼ­´Â °ÔÀÓ µðÀÚÀΰú °ü·ÃµÈ ´õ ¸¹Àº ÇнÀ°ú °æÇèÀÌ ÇÊ¿äÇÒ °ÍÀÔ´Ï´Ù. Unity Learn°ú °°Àº ¿Â¶óÀÎ ÀÚ¿øÀ» Âü°íÇÏ´Â °Íµµ Å« µµ¿òÀÌ µÉ °ÍÀÔ´Ï´Ù.


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